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William Gibson versus Second Life

Posted May 4, 2010 by admin in Discover | 2 comments


An interview with author William Gibson about his recent encounters with virtual worlds, following a publicity event in Second Life for his book Spook Country. Produced by Darren Alexander and Ian Daffern www.iandaffern.ca

Answers from William Gibson in cyberspace

Posted March 12, 2010 by admin in Discover | 15 comments


Part one of two of William Gibson answers audience questions in cyberspace inside Second Life after reading from his new novel, Spook Country. Machinima by Earth Primbee (me) Music by Broet (my friends)

William Huber – Complicit Play in Virtual Worlds

Posted February 27, 2010 by admin in Discover | 3 comments


William Huber, phd candidate in Art and Media History, researches videogames and software as well as aesthetic theory, human-computer interface and Japanese visual culture. His work identifies mmorpgs as cultural artifacts, as texts, and as aesthetic spaces. He also sees both sides of the production/consumption divide: how mmorpgs are designed and developed (usually collectively and iteratively), and how they are played, perceived, navigated, documented, discussed, and re-interpreted by the player-audience. Huber uses the structural elements of the game Final Fantasy XI, the categories of player experiences and the player typologies that have emerged since the release. Huber worked in the software and information technology sector before entering the UCSD phd program.